90-Minute First Practice Plan For New High School Hockey
By the Practice Plan App Coaching Team · Published August 2026
- 1.Day-One Expectations (So You Can Actually Coach)
- 2.What You’re Teaching Today (And What You’re Not)
- 3.How To Coach This Group
- 4.The 90-Minute Practice Plan
- 5.What You'll Need
- 6.Run The Skating Block Like Traffic Control
- 7.Common Breakdowns You’ll See (And Exactly What To Do)
- 8.Adjustments For Roster Size, Space, And Missing Pieces
- 9.What To Hit Next Practice
- 10.Frequently Asked Questions
This is a 90-minute first practice for brand-new high school hockey players. The goal is simple: get everyone moving safely on their edges, completing short passes, and playing a simple breakout-to-attack game without chaos.
Day-One Expectations (So You Can Actually Coach)#
On a first day with new players, the biggest win is organization: where to stand, which way to skate, and what “stop” looks like. If you control traffic, you’ll get twice the reps and half the falls. Tell them up front: we’re not “conditioning” today—every hard skate has a skill attached to it.
- Practice rules: whistle = freeze, take a knee at the boards, eyes on coach.
- Pucks: no pucks on the ice until you say so (new players will shoot them into shins).
- Lines: if your line is longer than 6, you’re splitting it—no standing around day one.
What You’re Teaching Today (And What You’re Not)#
We’re refreshing stride, stops, and edges first because everything else falls apart if they can’t control speed. Then we add puck touches and short passing with clear targets. We’ll introduce contact safety as angling (body position) and the non-negotiables on checking rules—no “open ice hero stuff.” We finish with a small-area game that looks like hockey: breakout, support, and attack with quick decisions.
How To Coach This Group#
Keep your teaching moments under a minute. Demonstrate once at half speed, once at game speed, then start reps. You’re looking for three things all practice: skates under hips, eyes up before passes, and players staying on the correct side of the puck (defensive side) when we talk angling.
Success Looks Like#
- Players can stop on both sides without spinning out.
- Players can receive and make a 10–20 foot pass without the puck bouncing over sticks.
- In the game, the first pass goes to the wall or middle with support instead of a blind throw.
The 90-Minute Practice Plan#
10-period beginner high school practice · 90 min
Customize This Plan →0:00–0:06
Welcome, Safety, and Rink Rules
▾
0:00–0:06
Welcome, Safety, and Rink Rules
Bring them to the boards at center with helmets on and gloves off so you can see faces. Keep it tight: this is the only “talking” block before they move.
- Cover: whistle = freeze, take a knee at the boards; no pucks on the ice until you say; always skate the same direction in line; sticks stay down around others.
- Contact expectation: today is no checking—we’ll teach angling and safe body position later in practice.
- Watch for: who listens and who drifts—pair those players with a steady partner later.
Quickly assign jersey colors for later and point out where water bottles go so breaks don’t turn into a scavenger hunt.
0:06–0:14
Dynamic Warm-Up Laps and Mobility
▾
0:06–0:14
Dynamic Warm-Up Laps and Mobility
All players on the goal line. One lap easy, one lap building speed. Then run short mobility on the move: knee bend, long glide, and gentle edge leans.
- On the whistle: glide on two feet, then one-foot balance for 3 seconds each side (they can tap the free foot if needed).
- Add two controlled stops at the blue lines—no racing.
- Cues: “Bend your knees like you’re sitting.” “Chest up.” “Quiet hands.”
Common issue: players stand tall and chop their strides. Fix: stop them at the far boards and show the difference: knees bent vs straight legs, then restart with shorter, stronger pushes.
0:14–0:26
Skating Refresh: Stride and Two-Foot Stops
▾
0:14–0:26
Skating Refresh: Stride and Two-Foot Stops
Set two lanes from goal line to far blue line using 4–6 cones. Split into two lines so you can run A/B on whistles.
First 4 reps are stride focus: push to full extension, recover under hips, glide for a count of two. Next 4 reps finish with a two-foot stop at the cone, reset, and go again.
- Watch for: skates come back under the body (no “running” on the ice).
- Cues: “Push, recover.” “Glide is part of skating.” “Stop with both blades.”
- Common issue: they spin to a stop and lose balance. Fix: have them stop facing the boards first (less rotation), then gradually square up as they improve.
If the group is handling it, add one rep where they accelerate for 3 strides, then coast and stop on the whistle—teaches control instead of speed.
0:26–0:36
Edges and One-Side Stops
▾
0:26–0:36
Edges and One-Side Stops
Use the same lanes. Now each rep includes a gentle edge lean around a cone, then a stop on a called side (“left stop” / “right stop”). Keep speed moderate.
- Rep pattern: skate to cone, arc around it on the outside edge, straighten, then stop on coach call.
- Cues: “Knees inside your toes.” “Lean your body, not your head.” “Sit into the stop.”
- Common issue: players avoid their weak-side stop. Fix: require two weak-side reps in a row before they switch sides; celebrate the attempt, but keep the standard: controlled stop, no spin.
If they’re struggling, shorten the distance and slow it down—quality edges beat fast sloppy reps on day one.
0:36–0:39
Water Break and Quick Reset
▾
0:36–0:39
Water Break and Quick Reset
Send them to bottles fast and pull them back to the boards on the whistle. Use this as your reset to introduce pucks: where they go, when they can shoot, and how to avoid firing pucks through traffic.
- Your line: “Pucks stay on the ice. If you lift it, you’re done for that rep.”
0:39–0:49
Puck Control: Stationary to Moving Touches
▾
0:39–0:49
Puck Control: Stationary to Moving Touches
Each player with a puck in a faceoff circle or inside one zone. Give them space—new players need room to lose pucks without collisions.
Start stationary: forehand/backhand taps, then pull-push across the body. Progress to slow movement: skate to the top of the circle and back while keeping the puck in front.
- Cues: “Soft hands.” “Puck in front of your feet.” “Eyes up every three touches.”
- Watch for: blade stays on the ice and they’re not slapping at the puck.
- Common issue: heads down the entire time. Fix: make them call out a number you hold up with your fingers while they stickhandle.
If the group is ahead, add a simple obstacle: one cone they have to go around without losing the puck.
0:49–1:01
Partner Passing: Receive and Return
▾
0:49–1:01
Partner Passing: Receive and Return
Pair up along the boards, 10–20 feet apart. One puck per pair. Keep everyone facing the same direction so pucks aren’t crossing through other pairs.
- Start with stationary passes: forehand only for 6 reps, then backhand if they can handle it.
- Progress to “pass and slide”: after each pass, both players slide 2–3 feet sideways, reset their feet, and pass again.
- Cues: “Blade flat—be a target.” “Hands away from your body.” “Point your stick where you want it.”
- Common issue: receiver catches with one hand and the puck bounces. Fix: stop the group and have everyone clap both hands on the stick, then restart—two hands on every catch.
If you need more challenge, require a quick look up before the pass: “eyes up, then pass.”
1:01–1:08
Angling and Checking Rules Walk-Through
▾
1:01–1:08
Angling and Checking Rules Walk-Through
Bring them to the boards. No pucks. This is a safety block so your small-area game doesn’t turn into uncontrolled contact.
Demo angling with two players: defender skates inside-out to take away the middle, stick on the puck side, and guides the puck carrier to the boards without reaching or launching.
- Cues: “Inside first.” “Stick on puck side.” “Skate them to the boards—don’t chase from behind.”
- Watch for: defender’s hips stay between the attacker and the middle of the ice.
- Common issue: kids try to throw a shoulder. Fix: make it a rule: hands down, no extension; if they extend arms or leave their feet, they sit out one rep and watch the correct angle.
End with one clear standard for the next game: body contact is guiding and pinning only—no hitting.
1:08–1:26
Breakout-To-Attack Small-Area Game
▾
1:08–1:26
Breakout-To-Attack Small-Area Game
Play cross-ice in one end if you can (keeps reps high). Two teams in different colors. Start each rep with a coach dump-in or a puck placed behind the net.
How it runs: the defending team retrieves, makes a first pass to a teammate (wall or middle), and then attacks the far mini net/full net. If the attacking team turns it over, they immediately become the breakout team and go the other way.
- Constraint to teach breakout: no shots until there’s been one completed pass after the retrieval.
- Cues: “Talk early—‘wheel’ or ‘reverse’.” “First pass, then support.” “If you don’t have it, get to the wall as an outlet.”
- Watch for: the player without the puck moves to open ice instead of following the puck into the corner.
- Common issue: everyone piles into the same corner. Fix: freeze play, physically place one player as a wall outlet and one as a middle option, then restart that rep.
If it’s too hard, go 2v2 with a coach acting as a safe outlet at the blue line. If it’s going well, go 3v3 and add a 20-second shift timer so they learn quick changes.
1:26–1:30
Cool Down and Team Wrap-Up
▾
1:26–1:30
Cool Down and Team Wrap-Up
One easy lap as a group, then bring them to the boards. Keep it short and specific: tell them what improved and what the next practice starts with.
- Ask: “What’s our whistle rule?” “What’s the first pass after retrieval?” Make them answer out loud.
- Reinforce: controlled stops, two hands on the stick to receive, and angling is guiding—no hitting.
End by telling them exactly what to bring/expect next time (water, tape, and we’ll start with stops again).
| Time | Period | Coaching Notes |
|---|---|---|
| 0:00–0:06 | Welcome, Safety, and Rink Rules | Bring them to the boards at center with helmets on and gloves off so you can see faces. Keep it tight: this is the only “talking” block before they move.
Quickly assign jersey colors for later and point out where water bottles go so breaks don’t turn into a scavenger hunt. |
| 0:06–0:14 | Dynamic Warm-Up Laps and Mobility | All players on the goal line. One lap easy, one lap building speed. Then run short mobility on the move: knee bend, long glide, and gentle edge leans.
Common issue: players stand tall and chop their strides. Fix: stop them at the far boards and show the difference: knees bent vs straight legs, then restart with shorter, stronger pushes. |
| 0:14–0:26 | Skating Refresh: Stride and Two-Foot Stops | Set two lanes from goal line to far blue line using 4–6 cones. Split into two lines so you can run A/B on whistles. First 4 reps are stride focus: push to full extension, recover under hips, glide for a count of two. Next 4 reps finish with a two-foot stop at the cone, reset, and go again.
If the group is handling it, add one rep where they accelerate for 3 strides, then coast and stop on the whistle—teaches control instead of speed. |
| 0:26–0:36 | Edges and One-Side Stops | Use the same lanes. Now each rep includes a gentle edge lean around a cone, then a stop on a called side (“left stop” / “right stop”). Keep speed moderate.
If they’re struggling, shorten the distance and slow it down—quality edges beat fast sloppy reps on day one. |
| 0:36–0:39 | Water Break and Quick Reset | Send them to bottles fast and pull them back to the boards on the whistle. Use this as your reset to introduce pucks: where they go, when they can shoot, and how to avoid firing pucks through traffic.
|
| 0:39–0:49 | Puck Control: Stationary to Moving Touches | Each player with a puck in a faceoff circle or inside one zone. Give them space—new players need room to lose pucks without collisions. Start stationary: forehand/backhand taps, then pull-push across the body. Progress to slow movement: skate to the top of the circle and back while keeping the puck in front.
If the group is ahead, add a simple obstacle: one cone they have to go around without losing the puck. |
| 0:49–1:01 | Partner Passing: Receive and Return | Pair up along the boards, 10–20 feet apart. One puck per pair. Keep everyone facing the same direction so pucks aren’t crossing through other pairs.
If you need more challenge, require a quick look up before the pass: “eyes up, then pass.” |
| 1:01–1:08 | Angling and Checking Rules Walk-Through | Bring them to the boards. No pucks. This is a safety block so your small-area game doesn’t turn into uncontrolled contact. Demo angling with two players: defender skates inside-out to take away the middle, stick on the puck side, and guides the puck carrier to the boards without reaching or launching.
End with one clear standard for the next game: body contact is guiding and pinning only—no hitting. |
| 1:08–1:26 | Breakout-To-Attack Small-Area Game | Play cross-ice in one end if you can (keeps reps high). Two teams in different colors. Start each rep with a coach dump-in or a puck placed behind the net. How it runs: the defending team retrieves, makes a first pass to a teammate (wall or middle), and then attacks the far mini net/full net. If the attacking team turns it over, they immediately become the breakout team and go the other way.
If it’s too hard, go 2v2 with a coach acting as a safe outlet at the blue line. If it’s going well, go 3v3 and add a 20-second shift timer so they learn quick changes. |
| 1:26–1:30 | Cool Down and Team Wrap-Up | One easy lap as a group, then bring them to the boards. Keep it short and specific: tell them what improved and what the next practice starts with.
End by telling them exactly what to bring/expect next time (water, tape, and we’ll start with stops again). |
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See Youth Program Features →What You'll Need#
- Pucks (25–40)
- Cones or flat agility discs (12–16)
- Mini nets (2) or full nets (2)
- Practice jerseys/pinnies (2 colors)
- Whistle
- Stopwatch or rink clock access
- Whiteboard or clipboard for quick diagrams
Run The Skating Block Like Traffic Control#
The skating refresh is the most important piece today because it sets the pace for everything after. Put cones down so there’s one clear direction of travel and no head-on collisions. Keep them in two groups if you can (A/B): A goes on the whistle, B goes on the next whistle. If you have assistants, assign one coach to the start line (spacing and safety) and one coach at the far cone (stops and edge quality).
- Rep standard: every rep finishes with a controlled stop facing the next rep.
- Your words: “Wide base.” “Nose over toes.” “Stop, don’t spin.”
- When it gets messy: blow it dead, reset them on the boards, and restart with half the group.
Common Breakdowns You’ll See (And Exactly What To Do)#
- Breakdown: players drag the inside foot and can’t stop on one side. Why: they’re afraid of falling and stand tall. Fix: have them do three “snowplow” mini-stops in place, then one full stop; tell them “sit into the stop” and physically point to knees bent.
- Breakdown: passes die in skates or bounce over sticks. Why: they swing the stick like a bat and don’t present a target. Fix: require the receiver to show a flat blade and say “target”; if it hits skates, replay the rep and don’t let them rotate until they complete one clean pass.
- Breakdown: in the small-area game, everyone chases the puck into the corner. Why: new players follow the puck instead of spacing. Fix: freeze play and place three players: puck support (5–10 feet), net-front, and high outlet; restart with those spots and make them hold it for 3 seconds.
- Breakdown: contact talk turns into kids trying to “hit.” Why: they don’t understand angling vs checking. Fix: make it a no-hit angling demo: hands down, stick on puck side, shoulder-to-shoulder only to guide; anyone who launches or extends arms sits out one rep and watches the correct angle.
Adjustments For Roster Size, Space, And Missing Pieces#
This plan is built for a typical new-program group of ~14–18 skaters (plus goalies if you have them) with 1–2 coaches: two lines per station, quick whistles, and rotation every 60–90 seconds on skill blocks.
- Short-handed (10 or fewer): run everything out of one end. For passing, go partner passing while you coach skating in a small loop; for the game, play 2v2 with a coach as a “wall outlet” who one-touches pucks back in.
- Big group (20+): split the rink. One end = skating/puck touches, other end = passing + angling walk-through, then swap on a whistle. Your goal is no line longer than 6.
- Limited pucks: for puck-handling, run “one puck per line” and require a toe-drag or pull-push at each cone so the line isn’t just skating behind a puck.
- Players who can’t yet do the skill: give them an alternate rep: half-speed edges, stationary pass/receive, or shadow angling without contact—no one stands and watches for more than a rep.
What To Hit Next Practice#
Next time, build off today with tighter turns (C-cuts and pivots), moving passes (give-and-go), and a clearer breakout rule: first pass to the wall, second pass to the middle. The first thing that will break down is spacing under pressure—so keep using small-area games, but add a simple constraint like “must make one pass before a shot” to force heads up and support.
Frequently Asked Questions#
What if half the team can’t stop well enough to do the drills safely?▾
Shrink the skating patterns and slow the pace. Use short lanes and require a controlled stop before the next rep. If needed, keep pucks off the ice longer and run more edge/stopping work before any games.
How do you keep passing lines from getting too long with 18–22 players?▾
Split the rink and run two identical passing stations at once. If you only have one end, run partner passing along the boards while a second group does puck-handling through cones, then rotate on the whistle every 2 minutes.
Do you allow body checking in this first practice?▾
No. Teach contact safety as angling and body positioning only. Keep it hands-down, stick-on-puck-side, and shoulder-to-shoulder guidance without impact. Save any true contact work for later once skating control and rules are clear.
What’s the quickest way to teach a breakout to brand-new players?▾
Give them one rule: defense gets the puck and must make a first pass to a winger on the wall or a center in the middle, then attack 2v1 or 3v2 depending on numbers. If they rim it, require a winger to be on the wall as an outlet every rep.
What if you don’t have goalies on day one?▾
Use mini nets or targets (cones on the boards) and score by hitting the target. Keep shots low and controlled so the game stays about skating, passing, and getting open.
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