90-Minute Tryout Defensive Fundamentals Practice Plan
By the Practice Plan App Coaching Team · Published August 2026
- 1.What We’re Evaluating Today
- 2.How To Run This Like a Tryout
- 3.The 90-Minute Practice Plan
- 4.What You'll Need
- 5.Run The 1v1 Block Clean (This Is The Money Period)
- 6.Common Breakdowns You’ll See (And Exactly What To Do)
- 7.Adjustments For Numbers, Space, and Skill Gaps
- 8.What To Do Next Practice
- 9.Frequently Asked Questions
This is a 90-minute high school tryout session built for defensive reps we can actually evaluate: stance and feet, approach and breakdown, safe stick checks, 1v1 stops, basic slide/recover, and smart clearing decisions.
What We’re Evaluating Today#
This is a defense-first tryout practice for players who are new to lacrosse. I’m not looking for perfect technique; I’m looking for repeatable habits under a little pressure. Every block has a “tell” we can score quickly: who can stay low, who can close space without flying by, who can throw a safe poke/lift without winding up, and who can make the first clear decision without panicking.
- Feet first: stance, shuffles, and staying square when the ball changes direction.
- Approach & breakdown: sprint-to-chop, stop your hips, then play.
- Safe checking: poke and lift only—no baseball swings, no head/neck contact.
- 1v1 defense: turn the dodger away, recover hands, finish with body position.
- Adjacent slide & recover: show help, stop ball, then get back out.
- Clearing decisions: move it early, don’t run into pressure, and know your “easy outlet.”
How To Run This Like a Tryout#
Keep reps short and rotate constantly. We’ll use quick whistles and clear start/stop points so you can compare players. Assign one coach (or one clipboard) to track: (1) stance/feet effort, (2) approach control, (3) safe stick work, (4) compete level in 1v1, (5) communication on slides, (6) clearing choices.
Tell players up front what earns points: low hips, fast feet, controlled contact, and quick decisions. Also tell them what loses points: fly-bys, reaching across the body, big swings, and ball-watching on the slide.
Safety and Chaos Control#
New players will get excited and start swinging. We’re only teaching poke/lift today. If you see a wind-up, blow it dead, reset the rep, and make the whole group do one “hands together” check motion at half speed before restarting. That one reset keeps the next 20 reps safer.
The 90-Minute Practice Plan#
9-period beginner high school practice · 90 min
Customize This Plan →0:00–0:08
Warm-Up and Stick Safety
▾
0:00–0:08
Warm-Up and Stick Safety
Jog the perimeter once, then dynamic movement on the sideline (high knees, butt kicks, side shuffle, open/close the gate). Keep sticks in hands the whole time so you can correct spacing early.
Finish with 60 seconds of “ready position” holds: knees bent, chest up, stick out front (no waving it around). Tell them today is poke/lift only—if you wind up, the rep stops.
- Cues: “Hips low.” “Hands in front.” “Stick is a tool, not a bat.”
- Watch for: players who can listen, reset fast, and keep their stick under control—those are tryout traits.
0:08–0:18
Defensive Stance and Footwork Lines
▾
0:08–0:18
Defensive Stance and Footwork Lines
Set two 10-yard lanes with discs. Put players in pairs facing the same direction; one is the leader, one mirrors 3 yards away in a defensive stance.
On your whistle, the leader moves laterally and diagonally for 6–8 seconds; the defender mirrors with shuffles and drop-steps (no crossing feet). Switch roles every rep.
- Cues: “Nose over toes.” “Short steps—don’t click your heels.” “Stay square, don’t turn your back.”
- Common issue: defenders stand tall after two shuffles. Fix: stop the group and do a 5-second squat hold, then immediately restart the rep.
Adjustment: if they’re lost, reduce to pure side-to-side shuffles; if they’re handling it, add a quick change of direction on a second whistle.
0:18–0:30
Approach and Breakdown to the Ball
▾
0:18–0:30
Approach and Breakdown to the Ball
Build an “approach lane”: start cone, then a 2-yard chop box (two cones), then a ball-carrier cone. Offense stands still with a ball; defense starts 7–8 yards away.
Defender sprints to the chop box, takes 3 choppy steps to slow down, then finishes in a good stance one stick-length away. After the breakdown, defender throws a controlled poke to the glove side and freezes.
- Watch for: the defender’s feet stop under their hips (no leaning/falling) before the stick goes forward.
- Cues: “Sprint, chop, sit.” “Hands back, then poke.” “Arrive under control.”
- Common issue: fly-by because they never decelerate. Fix: make them start 2 yards closer and require a full stop in the chop box before continuing.
Rotate fast—two lines if you can. This sets the foundation for the 1v1s later.
0:30–0:40
Poke and Lift Checking Safety
▾
0:30–0:40
Poke and Lift Checking Safety
Partner up 5 yards apart. One player cradles slowly in place; defender works poke and lift at 50–70% speed. No running yet—this is form and safety.
- Poke: straight line to the gloves, quick tap, stick returns to ready position.
- Lift: bottom hand lifts up through the opponent’s bottom hand area (no slashes), then reset.
- Cues: “Straight line.” “No wind-up.” “Touch and back.”
- Common issue: big swing across the body. Fix: have them put their stick on the ground and mime the poke with their top hand only, then pick the stick up and repeat.
Adjustment: if they’re clean, add one step of approach before the check; if it’s messy, keep them stationary and slow the cadence.
0:40–0:43
Water and Quick Reset
▾
0:40–0:43
Water and Quick Reset
Water. While they drink, set expectations for the live 1v1s: reps are short, effort is non-negotiable, and we’re grading approach control more than big checks.
- Coach script: “Win with your feet first. If you swing, the rep is over.”
0:43–0:58
1v1 On-Ball Defense Alleys
▾
0:43–0:58
1v1 On-Ball Defense Alleys
Set two alleys about 10–12 yards wide from top to GLE area using discs. Offense starts at the top cone with a ball; defense starts 5 yards away inside the alley. One coach feeds/starts each alley.
On whistle, defender approaches and breaks down; offense gets one dodge to try to get to the middle or the end line. Defender’s job: turn them away, stay square, and finish with body position (no cross-checking).
- Watch for: defender’s hips stay between the dodger and the middle; stick stays in front, not wrapped around.
- Cues: “Top foot to the sideline.” “Hands back—feet first.” “Poke, recover, run.”
- Common issue: reaching and getting spun. Fix: tell them to take one extra shuffle step before any poke; if they still reach, remove checks for one rep and make it pure footwork.
Keep it tryout-paced: 6–8 seconds per rep, rotate immediately. Track who improves rep-to-rep.
0:58–1:10
Adjacent Slide and Recover Basics
▾
0:58–1:10
Adjacent Slide and Recover Basics
Go 3v3 in a box (about 20x25 yards). Put one ball on offense. One defender is on-ball; the adjacent defender is the “helper.” Start with offense stationary so you can teach the movement once.
Run it like this: offense dodges from the top; on-ball defender plays 1v1. If the dodger gets a step, the adjacent defender slides to stop the ball (two hard steps, body in front). After contact/stop, the slider recovers back out to their original man on your whistle.
- Cues: “Show help early.” “Two steps then sit.” “Help, hit, get out.”
- Common issue: everyone slides and leaves two guys open. Fix: freeze the rep, point to the adjacent spot, and restart with only the adjacent defender allowed to slide.
Adjustment: if they’re getting it, let offense move the ball once before the dodge; if not, keep it dodge-only so the reads stay simple.
1:10–1:24
Clearing Decision Game 4v4
▾
1:10–1:24
Clearing Decision Game 4v4
This is here even though we’re defense-focused because tryouts aren’t just stops—defenders have to turn a stop into a clear and make a decision under pressure.
Set a 30x40 yard area with a cone “clear gate” at midfield. Play 4v4 with pinnies. Defense starts with the ball (simulate a ground ball or save outlet). Score 1 point by passing or carrying through the gate under control.
- Constraint: 3-second carry rule—if you cradle longer than 3 seconds without moving it, it’s a turnover. This forces quick outlets and spacing.
- Watch for: heads up before the catch, quick first pass, and players relocating after they pass (don’t stand).
- Cues: “Catch, look, move it.” “Find the easy outlet.” “Pass and replace.”
- Common issue: players run into pressure and get stripped. Fix: stop and show the ‘back door’ option—reverse the ball to the far side instead of forcing up the same sideline.
1:24–1:30
Cool-Down and Tryout Takeaways
▾
1:24–1:30
Cool-Down and Tryout Takeaways
Light jog to a walk, then quick stretch circle (quads, hip flexors, calves). Keep sticks down during stretching so nobody is swinging around tired.
Finish with a 2-minute huddle: tell them exactly what you scored today—stance/feet, approach control, safe checks, 1v1 compete, slide/recover effort, and clearing decisions.
- Coach script: “If you want to jump tomorrow, win your approach: sprint, chop, sit. Then be the loudest helper and the fastest recover.”
Collect pinnies/balls and dismiss by position group so exits stay organized.
| Time | Period | Coaching Notes |
|---|---|---|
| 0:00–0:08 | Warm-Up and Stick Safety | Jog the perimeter once, then dynamic movement on the sideline (high knees, butt kicks, side shuffle, open/close the gate). Keep sticks in hands the whole time so you can correct spacing early. Finish with 60 seconds of “ready position” holds: knees bent, chest up, stick out front (no waving it around). Tell them today is poke/lift only—if you wind up, the rep stops.
|
| 0:08–0:18 | Defensive Stance and Footwork Lines | Set two 10-yard lanes with discs. Put players in pairs facing the same direction; one is the leader, one mirrors 3 yards away in a defensive stance. On your whistle, the leader moves laterally and diagonally for 6–8 seconds; the defender mirrors with shuffles and drop-steps (no crossing feet). Switch roles every rep.
Adjustment: if they’re lost, reduce to pure side-to-side shuffles; if they’re handling it, add a quick change of direction on a second whistle. |
| 0:18–0:30 | Approach and Breakdown to the Ball | Build an “approach lane”: start cone, then a 2-yard chop box (two cones), then a ball-carrier cone. Offense stands still with a ball; defense starts 7–8 yards away. Defender sprints to the chop box, takes 3 choppy steps to slow down, then finishes in a good stance one stick-length away. After the breakdown, defender throws a controlled poke to the glove side and freezes.
Rotate fast—two lines if you can. This sets the foundation for the 1v1s later. |
| 0:30–0:40 | Poke and Lift Checking Safety | Partner up 5 yards apart. One player cradles slowly in place; defender works poke and lift at 50–70% speed. No running yet—this is form and safety.
Adjustment: if they’re clean, add one step of approach before the check; if it’s messy, keep them stationary and slow the cadence. |
| 0:40–0:43 | Water and Quick Reset | Water. While they drink, set expectations for the live 1v1s: reps are short, effort is non-negotiable, and we’re grading approach control more than big checks.
|
| 0:43–0:58 | 1v1 On-Ball Defense Alleys | Set two alleys about 10–12 yards wide from top to GLE area using discs. Offense starts at the top cone with a ball; defense starts 5 yards away inside the alley. One coach feeds/starts each alley. On whistle, defender approaches and breaks down; offense gets one dodge to try to get to the middle or the end line. Defender’s job: turn them away, stay square, and finish with body position (no cross-checking).
Keep it tryout-paced: 6–8 seconds per rep, rotate immediately. Track who improves rep-to-rep. |
| 0:58–1:10 | Adjacent Slide and Recover Basics | Go 3v3 in a box (about 20x25 yards). Put one ball on offense. One defender is on-ball; the adjacent defender is the “helper.” Start with offense stationary so you can teach the movement once. Run it like this: offense dodges from the top; on-ball defender plays 1v1. If the dodger gets a step, the adjacent defender slides to stop the ball (two hard steps, body in front). After contact/stop, the slider recovers back out to their original man on your whistle.
Adjustment: if they’re getting it, let offense move the ball once before the dodge; if not, keep it dodge-only so the reads stay simple. |
| 1:10–1:24 | Clearing Decision Game 4v4 | This is here even though we’re defense-focused because tryouts aren’t just stops—defenders have to turn a stop into a clear and make a decision under pressure. Set a 30x40 yard area with a cone “clear gate” at midfield. Play 4v4 with pinnies. Defense starts with the ball (simulate a ground ball or save outlet). Score 1 point by passing or carrying through the gate under control.
|
| 1:24–1:30 | Cool-Down and Tryout Takeaways | Light jog to a walk, then quick stretch circle (quads, hip flexors, calves). Keep sticks down during stretching so nobody is swinging around tired. Finish with a 2-minute huddle: tell them exactly what you scored today—stance/feet, approach control, safe checks, 1v1 compete, slide/recover effort, and clearing decisions.
Collect pinnies/balls and dismiss by position group so exits stay organized. |
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See Youth Program Features →What You'll Need#
- Flat agility discs (20–30) for alleys and chop boxes
- Regulation lacrosse balls (20+ if possible)
- Pinnies (two colors, 10–15 each)
- 2 portable goals or 4 pop-up goals for small-sided games
- Whistle and stopwatch
- 1–2 clipboards or a notes app for tryout scoring
- Extra sticks/loaners (as many as you have)
Run The 1v1 Block Clean (This Is The Money Period)#
Your best evaluation comes from the 1v1s, but only if the reps are consistent. Use the same start every time: offense begins at a cone, defense starts 5 yards away, whistle = approach, and the rep ends on a clear win (stop/force back) or a clear loss (beat to the middle/score line). Keep it moving: two lines, one rep every 8–12 seconds.
- Coach position: stand at “GLE-ish” angle so you can see hips and stick. You’re judging feet and body position more than checks.
- Scoring it fast: give each defender a quick grade: Approach (under control or fly-by), Feet (shuffle/square or cross/stand), Finish (body position or reach).
- Constraint that helps beginners: tell offense “one move only.” That keeps it from turning into dancing and lets you evaluate the defender’s first two steps.
Common Breakdowns You’ll See (And Exactly What To Do)#
- Breakdown: defenders sprint in and blow past the dodger. Why: they don’t know how to decelerate with pads/gloves and a stick. Fix: put a 2-yard “chop box” with cones; they must take 3 choppy steps inside the box before they can throw a poke.
- Breakdown: big wind-up checks or swinging at hands. Why: they’re copying highlights and don’t trust their feet. Fix: make a hard rule: only poke/lift. If a player winds up, stop the rep, demonstrate a straight-line poke (top hand drives), then give them an immediate redo rep so they don’t sit in the mistake.
- Breakdown: standing tall and reaching. Why: legs burn and they “cheat” with the stick. Fix: call “hips below hands.” If they pop up, freeze them where they are, physically point to their hip level, and restart from the same spot.
- Breakdown: on slides, everyone runs to the ball and nobody recovers out. Why: ball-watching and no clear job after the slide. Fix: give one phrase: “Help, hit, get out.” After the slide makes contact, you whistle and require the slider to sprint back to their cone before the next rep starts.
- Breakdown: clearing turns into a footrace with heads down. Why: new players panic when pressured. Fix: add a 3-second rule: if you’re still cradling after 3 seconds in the clearing game, it’s a turnover. They’ll learn to find the easy outlet.
Adjustments For Numbers, Space, and Skill Gaps#
Tryouts usually mean big numbers. This session is designed for ~18–30 players with 2 coaches (or 1 coach + 1 helper) running two 1v1 alleys side-by-side — while two reps run, the next two defenders are “on deck” with sticks up and feet moving, no standing.
- Under 16: run 1v1s continuously and turn the slide/recover into 2v2 (one on-ball, one adjacent). For clearing, play 3v3 with two small goals so everyone is involved.
- 30+: go to three alleys, or split into timed stations: (1) footwork/approach, (2) poke/lift form, (3) 1v1 live — rotating every 6–8 minutes with an evaluator at each station so lines never get long.
- Limited balls: in 1v1, coach keeps one ball and feeds immediately; missed shots don’t stop the line. In clearing, use one ball and a quick restart rule—out of bounds = coach rolls a new ball in.
- Players who can’t catch/throw yet: give them a “wall outlet” job in clearing: they must be the first pass option and immediately move it back (short passes only). They still get evaluated on spacing, hands ready, and decision speed.
- If it gets chaotic: stop, take a knee for 20 seconds, and re-state one rule only (example: “No swings—poke/lift only”). Then restart with a walkthrough rep before going live again.
What To Do Next Practice#
Next time, keep the same approach/breakdown and 1v1 structure, but add one layer: teach “trail technique” when you get beat (sprint, lift from behind safely, and recover inside). The first thing that will break down is still clearing under pressure—plan on another small-sided clearing game with a clock so decision-making keeps improving.
Frequently Asked Questions#
How do you keep 1v1 lines from getting too long at a tryout?▾
Run two alleys side-by-side and cap each rep at 6–8 seconds. If you only have one alley, make it “winner stays for one rep only,” then rotate. Keep a coach feeding balls so you’re not chasing.
What if some players don’t have pads yet or are missing gear?▾
No live body contact for them. They can still be evaluated in stance/footwork, approach/breakdown, and controlled poke checks at half speed. Put them in the clearing games as outlets and decision-makers.
How many live reps should each player get to make this feel like a real tryout?▾
Aim for 6–10 true 1v1 defensive reps per player plus multiple slide/recover reps in small-sided play. If you’re under that, shorten explanations and tighten the restart rules.
What do you do if players start swinging checks during the tryout?▾
Blow it dead immediately, reset, and make the whole group do two slow poke reps with hands together (no wind-up). Then restart the live reps with the rule: a swing equals an automatic loss of that rep.
We only have one goal—can we still run the clearing decision game?▾
Yes. Use a cone gate as the “clear line” and score by carrying or passing through the gate under control. The defense scores by forcing a turnover or trapping the ball for 3 seconds.
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