Beginner QB Fundamentals Practice Plan (90 Minutes)
By the Practice Plan App Coaching Team · Published August 2026
- 1.What Success Looks Like Today
- 2.How We’re Teaching Quick Game (Slant/Flat and Stick)
- 3.Pre-Snap Coverage ID We Can Handle
- 4.The 90-Minute Practice Plan
- 5.What You'll Need
- 6.Run The 7v7 Like a Teaching Period (Not a Scramble Period)
- 7.Common Breakdowns and Exact Fixes
- 8.Adjustments If You’re Short on People or Space
- 9.What To Do Next Practice
- 10.Frequently Asked Questions
This is a 90-minute session for new high school quarterbacks, designed for 2–4 QBs working with 6–10 skill players (WR/RB/TE), 4–7 defenders, and 1–2 coaches. “Beginner” here means first-year varsity or JV QBs who can already take a snap and throw basic routes; if your QBs are brand-new to football, skip the coverage-ID period and spend that time on stance, exchange, and 3-step timing instead. If you have a full roster of 15–25+, run two lanes for the 1v1 period and split 7v7 into two groups or a half-field 4v4/5v5. The goal: throw on time from a consistent stance, clean up 3-step and 5-step drops, and build a simple pre-snap plan against Cover 1 and Cover 3. One operational note: every block below includes about a minute of setup and rotation time — start the next drill on the whistle, not after a huddle.
What Success Looks Like Today#
By the end, I want every QB to do three things without us babysitting it: (1) set their feet the same way every snap and hold the ball the same way every rep, (2) hit the top of a 3-step and 5-step drop with balance and eyes up, and (3) say out loud what they think the coverage is (Cover 1 or Cover 3) and throw a quick-game concept on time.
This is not a “throw it around” day. We’re installing a routine: stance → grip → drop → hitch/plant → throw. The receivers and DBs are here to give the QBs real pictures and timing, not to turn this into a track meet.
How We’re Teaching Quick Game (Slant/Flat and Stick)#
We’re keeping the menu tight: slant/flat and stick. The QB’s job is to marry feet to the concept. On 3-step, the ball should be coming out as the back foot hits and the front foot replaces. On 5-step, we’re using it as a rhythm drop into a quick hitch and throw—no drifting, no extra hops.
- Slant/flat: read the flat defender. If the flat widens, throw the slant. If the flat sits inside, throw the flat.
- Stick: read the hook/flat area. If the outside defender sinks, take the stick. If he jumps the stick, take the out/flat.
Pre-Snap Coverage ID We Can Handle#
We’re only asking for two IDs today, each with one concrete rule: Cover 3 = corners playing off, so the quick out/flat is there now; Cover 1 = tight man across the board, so expect the slant window inside. The checklist is simple: count safeties (one high or two high), find the flat defender, and confirm at the snap with the first two steps of the drop. If a QB is wrong, freeze it, coach it once, and move on — beginners learn from the next rep, not from running the same one on a loop.
How The Practice Builds#
We start with stance/grip and footwork on air, then add routes-on-air for timing, then 1v1 to show what “tight windows” feel like, and finish with controlled 7v7 so the QB has to identify and execute with bodies in the way.
The 90-Minute Practice Plan#
10-period beginner high school practice · 90 min
Customize This Plan →0:00–0:08
Warm-Up and Throwing Safety
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0:00–0:08
Warm-Up and Throwing Safety
Start on the goal line with space between players. No balls in hands until you say so.
Jog to the 10 and back, then high knees, butt kicks, side shuffle, and backpedal. Finish with 10 arm circles each way and 10 trunk twists.
- Cues: “Two-arm distance.” “Eyes up when you backpedal.” “Freeze on the whistle.”
- Common issue: players start tossing balls early. Fix: stop immediately, collect balls to one coach, and restart with: “Ball is live only on my clap.”
Quick safety note: no crossing throws through lines; all throws are down their lane only.
0:08–0:18
QB Stance, Grip, and Exchange
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0:08–0:18
QB Stance, Grip, and Exchange
QBs in a line with a center (or coach) 5 yards away. Put two flat discs where the QB’s feet should start (shoulder width, toes slightly in).
Work: stance set → receive snap (or simulated) → bring ball to chest plate with off-hand on it → freeze for a 1-count → reset. Then add one quick hitch and freeze.
- Watch for: ball stays tight to the body with two hands until the throw phase.
- Cues: “Feet under hips.” “Two hands, chest plate.” “Freeze your finish position.”
- Common issue: QB turns sideways to catch the snap. Fix: physically square their toes to the target line and have them repeat 3 perfect exchanges before moving on.
Adjustment: if you don’t have centers, coach stands in front and uses a short underhand toss as the “snap.” If you do have centers, rotate them every 3 reps so nobody gets stuck.
0:18–0:28
3-Step Drop Footwork on Air
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0:18–0:28
3-Step Drop Footwork on Air
Set a cone as the “top of drop” landmark at proper depth. QBs start on a disc. One coach is the target straight ahead at 10 yards.
Run it in waves: on your clap, QB takes 3-step drop, hits the top balanced, replaces front foot, and makes a firm throw to a stationary partner. Reset fast and go again.
- Cues: “Push, don’t step.” “Hit the top—no bounce.” “Replace and rip.”
- Common issue: drifting backward or sideways. Fix: put a second cone behind them as a wall; if they touch it, rep doesn’t count.
To keep reps high, run two lanes if you have space: one on each hash with a coach controlling tempo.
0:28–0:38
5-Step Drop With Hitch and Set
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0:28–0:38
5-Step Drop With Hitch and Set
Same setup, but move the top-of-drop landmark deeper. Add a second disc one step up to represent the hitch step.
Sequence: 5-step drop → hit the top balanced → one hitch up (not sideways) → plant and throw. Partner catches and immediately flips the ball back so the next QB is ready.
- Watch for: eyes up at the top of the drop, not down at the feet.
- Cues: “Big to small.” “Hitch up, not out.” “Plant and drive.”
- Common issue: extra shuffle steps before throwing. Fix: require a loud “SET!” call at the top—if they can’t say it balanced, they’re not balanced.
Adjustment: if throws are wild, shorten the throw distance to 7–10 yards so they can keep mechanics while learning footwork.
0:38–0:42
Water Break and Whiteboard Quick Game
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0:38–0:42
Water Break and Whiteboard Quick Game
Water fast, then meet at the board. Keep helmets on and players standing—this is a quick reset, not a lecture.
Draw slant/flat and stick. Explain the QB’s job in one sentence each, then immediately quiz them.
- Cues: “Feet match the concept.” “Read a defender, not a jersey.” “Say it out loud: Cover 1 or Cover 3.”
- Common issue: players nod but don’t understand. Fix: cold-call: “You’re the QB—what are you reading and where does the ball go?” If they can’t answer, redraw it smaller and run it on air next.
0:42–0:56
Routes-on-Air for Timing
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0:42–0:56
Routes-on-Air for Timing
Ball on the 25, one throwing lane on each hash. WRs split to the numbers; the RB/slot aligns 2×2 and works the flat; the stick lands at 5 yards, one yard inside the numbers. QBs rotate every 2 throws. Cones mark the break point (3-step timing) and the stick spot.
Script: 6 reps slant/flat (3-step), 6 reps stick (3-step), then 4 reps 5-step into quick hitch and throw (same concepts, just different rhythm).
- Watch for: ball out on the last step/replace—no holding it to “see them open.”
- Cues: “Catch—rock—throw.” “Shoulders stay level.” “Throw to the landmark.”
- Common issue: receivers drift on slants or round breaks. Fix: put a cone at the slant angle; if they don’t cross it tight, they redo immediately before the next rep.
Adjustment: if timing is late, shorten the routes (5-yard slant/flat, 4-yard stick) so the QB learns rhythm first, then you can stretch it later.
Last 60 seconds: reset cones and move bags for the next period while the final group finishes its reps.
0:56–1:04
Coverage ID Walk-Through: Cover 1 and Cover 3
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0:56–1:04
Coverage ID Walk-Through: Cover 1 and Cover 3
Set an offense on one hash with two receivers and a RB/slot. Put 4–5 defenders out there: one high safety, two corners, and one underneath defender (add a second underneath if you have it). You’re creating pictures, not playing live.
Show Cover 1: one high safety, corners tighter, underneath defender inside leverage. Show Cover 3: one high safety, corners deeper/outside, underneath defender widening to the flat.
- One rule each: Cover 3 = corners off — the quick out/flat is there now. Cover 1 = tight man — expect the slant window inside.
- Cues: “Count safeties.” “Find the flat defender.” “Confirm on step one and two.”
- Common issue: QB guesses without looking. Fix: make them point: “Point to the deep safety. Point to the flat defender.” If they can’t point, they don’t throw.
This period is here so the QBs have a language for what they’re seeing before we speed it up in 1v1 and 7v7.
1:04–1:14
Pocket Movement and Escape Rules
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1:04–1:14
Pocket Movement and Escape Rules
Create a pocket box with 3–4 bags/shields: two edges and an inside lane. QB starts at 5 yards depth with a coach as the target. One coach flashes pressure with a hand shield from left/right/center.
QB takes a 3-step drop, then reacts: climb if pressure is off the edge, slide away from inside flash, then reset feet and throw. No running yet—just movement and reset.
- Cues: “Climb, don’t drift.” “Two hands in the pocket.” “Move—reset—throw.”
- Common issue: QB turns shoulders and throws falling away. Fix: stop them, walk them back into the pocket, and require a full reset: shoulders square, front toe to target, then throw.
Adjustment: if they’re overwhelmed, slow the pressure flash to one direction only for 3 reps, then mix it back in. If they’re handling it, add a second flash so they must move twice before throwing.
Last 60 seconds: reset cones and move bags for the next period while the final group finishes its reps.
1:14–1:22
One-on-One Quick Game Windows
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1:14–1:22
One-on-One Quick Game Windows
Keep it to one lane: WR vs DB with two QBs alternating every rep and a coach spotting. Run slant and quick out/flat only. Start at the numbers so spacing is clear and there is nothing to set up between reps.
QB takes a 3-step drop and must throw on rhythm. The DB plays honest—no jamming if the group isn’t ready for it yet; we want clean releases and realistic windows.
- Watch for: QB throws to a spot before the WR is fully “open.”
- Cues: “Win with timing.” “Throw it where he’s going.” “Miss safe—away from leverage.”
- Common issue: QBs double-clutch and take sacks in their head. Fix: if the ball isn’t out by the end of the third step, whistle it dead — freeze it, coach it once, and move on to the next rep.
Time control: cap the period at 6–8 total reps in 8 minutes. One rep at a time, next pair steps in as the previous rep ends. This period exists to show the QBs what real coverage looks like before 7v7 — quality over volume.
1:22–1:30
Controlled 7v7: Quick Game Only
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1:22–1:30
Controlled 7v7: Quick Game Only
Half-field only, with personnel pre-set and aligned before the period starts — the offense walks straight from 1v1 into its spots. Offense runs slant/flat and stick only. One QB takes every snap this period (your starter or the QB who earned it in 1v1) — no QB rotation, so the operation never resets.
The defense pre-huddles once per look, and we only show two looks all period: Cover 3 for the first three snaps, Cover 1 for the last three. Each snap: QB says the coverage pre-snap, takes the correct drop, and throws on time. Keep a coach behind the QB to enforce pocket rules.
- Cues: “Call it.” “Feet match it.” “Ball out.”
- Common issue: QB scrambles at the first color flash. Fix: whistle it dead and coach it between snaps: climb once or slide once before any escape.
Time control: 6 snaps total in 8 minutes — coach-spotted ball, no huddle. No redo reps — freeze it, coach it once, and move on.
Competitive target: 4 clean snaps where the QB’s call, drop, and timing are all correct.
| Time | Period | Coaching Notes |
|---|---|---|
| 0:00–0:08 | Warm-Up and Throwing Safety | Start on the goal line with space between players. No balls in hands until you say so. Jog to the 10 and back, then high knees, butt kicks, side shuffle, and backpedal. Finish with 10 arm circles each way and 10 trunk twists.
Quick safety note: no crossing throws through lines; all throws are down their lane only. |
| 0:08–0:18 | QB Stance, Grip, and Exchange | QBs in a line with a center (or coach) 5 yards away. Put two flat discs where the QB’s feet should start (shoulder width, toes slightly in). Work: stance set → receive snap (or simulated) → bring ball to chest plate with off-hand on it → freeze for a 1-count → reset. Then add one quick hitch and freeze.
Adjustment: if you don’t have centers, coach stands in front and uses a short underhand toss as the “snap.” If you do have centers, rotate them every 3 reps so nobody gets stuck. |
| 0:18–0:28 | 3-Step Drop Footwork on Air | Set a cone as the “top of drop” landmark at proper depth. QBs start on a disc. One coach is the target straight ahead at 10 yards. Run it in waves: on your clap, QB takes 3-step drop, hits the top balanced, replaces front foot, and makes a firm throw to a stationary partner. Reset fast and go again.
To keep reps high, run two lanes if you have space: one on each hash with a coach controlling tempo. |
| 0:28–0:38 | 5-Step Drop With Hitch and Set | Same setup, but move the top-of-drop landmark deeper. Add a second disc one step up to represent the hitch step. Sequence: 5-step drop → hit the top balanced → one hitch up (not sideways) → plant and throw. Partner catches and immediately flips the ball back so the next QB is ready.
Adjustment: if throws are wild, shorten the throw distance to 7–10 yards so they can keep mechanics while learning footwork. |
| 0:38–0:42 | Water Break and Whiteboard Quick Game | Water fast, then meet at the board. Keep helmets on and players standing—this is a quick reset, not a lecture. Draw slant/flat and stick. Explain the QB’s job in one sentence each, then immediately quiz them.
|
| 0:42–0:56 | Routes-on-Air for Timing | Ball on the 25, one throwing lane on each hash. WRs split to the numbers; the RB/slot aligns 2×2 and works the flat; the stick lands at 5 yards, one yard inside the numbers. QBs rotate every 2 throws. Cones mark the break point (3-step timing) and the stick spot. Script: 6 reps slant/flat (3-step), 6 reps stick (3-step), then 4 reps 5-step into quick hitch and throw (same concepts, just different rhythm).
Adjustment: if timing is late, shorten the routes (5-yard slant/flat, 4-yard stick) so the QB learns rhythm first, then you can stretch it later. Last 60 seconds: reset cones and move bags for the next period while the final group finishes its reps. |
| 0:56–1:04 | Coverage ID Walk-Through: Cover 1 and Cover 3 | Set an offense on one hash with two receivers and a RB/slot. Put 4–5 defenders out there: one high safety, two corners, and one underneath defender (add a second underneath if you have it). You’re creating pictures, not playing live. Show Cover 1: one high safety, corners tighter, underneath defender inside leverage. Show Cover 3: one high safety, corners deeper/outside, underneath defender widening to the flat.
This period is here so the QBs have a language for what they’re seeing before we speed it up in 1v1 and 7v7. |
| 1:04–1:14 | Pocket Movement and Escape Rules | Create a pocket box with 3–4 bags/shields: two edges and an inside lane. QB starts at 5 yards depth with a coach as the target. One coach flashes pressure with a hand shield from left/right/center. QB takes a 3-step drop, then reacts: climb if pressure is off the edge, slide away from inside flash, then reset feet and throw. No running yet—just movement and reset.
Adjustment: if they’re overwhelmed, slow the pressure flash to one direction only for 3 reps, then mix it back in. If they’re handling it, add a second flash so they must move twice before throwing. Last 60 seconds: reset cones and move bags for the next period while the final group finishes its reps. |
| 1:14–1:22 | One-on-One Quick Game Windows | Keep it to one lane: WR vs DB with two QBs alternating every rep and a coach spotting. Run slant and quick out/flat only. Start at the numbers so spacing is clear and there is nothing to set up between reps. QB takes a 3-step drop and must throw on rhythm. The DB plays honest—no jamming if the group isn’t ready for it yet; we want clean releases and realistic windows.
Time control: cap the period at 6–8 total reps in 8 minutes. One rep at a time, next pair steps in as the previous rep ends. This period exists to show the QBs what real coverage looks like before 7v7 — quality over volume. |
| 1:22–1:30 | Controlled 7v7: Quick Game Only | Half-field only, with personnel pre-set and aligned before the period starts — the offense walks straight from 1v1 into its spots. Offense runs slant/flat and stick only. One QB takes every snap this period (your starter or the QB who earned it in 1v1) — no QB rotation, so the operation never resets. The defense pre-huddles once per look, and we only show two looks all period: Cover 3 for the first three snaps, Cover 1 for the last three. Each snap: QB says the coverage pre-snap, takes the correct drop, and throws on time. Keep a coach behind the QB to enforce pocket rules.
Time control: 6 snaps total in 8 minutes — coach-spotted ball, no huddle. No redo reps — freeze it, coach it once, and move on. Competitive target: 4 clean snaps where the QB’s call, drop, and timing are all correct. |
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See Youth Program Features →What You'll Need#
- Footballs (6–10)
- Flat agility discs (12–16) for drop landmarks
- Tall cones (6–8) for route stems and aiming points
- Hand shields or stand-up bags (2–4) for pocket movement lanes
- Pinnies (2 colors) for 7v7
- Whistle and stopwatch
- Whiteboard or wrist coach cards for concept names
Run The 7v7 Like a Teaching Period (Not a Scramble Period)#
Your hardest block today is 7v7 because new QBs will panic once defenders move. Keep it structured: script the first 6–8 snaps as “same concept, different look.” Example: slant/flat vs Cover 3 twice, then slant/flat vs Cover 1 twice, then stick vs Cover 3 twice, then stick vs Cover 1 twice. After that, let them play a little, but stay inside the menu.
- Rep standard: QB must give a pre-snap call (“Cover 1” or “Cover 3”), then take the correct drop for the concept, then throw on time. If any of those three miss, it’s a redo rep for that QB immediately.
- Tempo control: keep a coach behind the QB with a whistle. If the QB breaks the pocket early, whistle it dead and reset. We’re training pocket rules, not backyard football.
- Rotation: two QBs rotating every 2 snaps keeps them from standing and keeps coaching tight.
Common Breakdowns and Exact Fixes#
- Breakdown: QB carries the ball low and swings it on the drop. Why it happens: they’re thinking about feet and forget their hands. Fix: make them “clamp” the ball to the chest plate with the off-hand on every first step; if you see a swing, stop the line and do 5 perfect drops without throwing.
- Breakdown: extra steps at the top of the drop (pitter-patter) and late throws. Why it happens: they don’t trust the concept timing yet. Fix: put a cone at the top of the drop; if their foot lands past it or they bounce, it’s an automatic repeat rep. Say: “Hit the top, replace, rip.”
- Breakdown: staring down the first route and never seeing the flat defender. Why it happens: new QBs watch receivers, not defenders. Fix: in routes-on-air, have a coach stand as the flat defender and physically point where he’s “moving.” QB must say “widen” or “sit” before he throws.
- Breakdown: bailing backward when pressure shows up. Why it happens: they feel rushed and want space. Fix: teach one rule: “Climb, don’t drift.” Put two bags behind the QB as a wall; if he hits them, the rep is dead and he repeats with a smaller, tighter climb step.
Adjustments If You’re Short on People or Space#
If you don’t have enough receivers/DBs to run true 7v7, run “4v4 half-field” to the concept side: QB, RB/flat, two receivers vs two DBs and two underneath defenders (coaches can be the underneath defenders). You still get coverage ID, timing, and a real throwing window without needing a full unit.
If you’re limited on footballs, keep routes-on-air on one ball and make everyone else do footwork-and-catch mechanics with tennis balls or no-ball “clamp” reps. The QBs should never be waiting on a ball—rotate them through the throwing station while the rest are moving.
If the group gets chaotic (players talking, wandering, balls everywhere), stop the period, collect every ball to one coach, and restart with a clear trigger: “Ball is live only on my clap.” You’ll lose 30 seconds and gain the rest of the practice back.
What To Do Next Practice#
Next practice, keep the same two concepts and add one change-up: a quick screen or a snag/spot concept so the QB learns to reset eyes inside. The first thing that will break down is still footwork under speed—so protect a dedicated drop-and-throw timing block early again, and don’t let 7v7 turn into scramble drills.
Frequently Asked Questions#
How many QBs can I run through this without long lines?▾
Up to 4 is clean if you run two throwing lanes in routes-on-air and rotate every 2 reps. If you have more than 4, split: half do footwork/pocket movement while half throw, then swap on the whistle.
What if my QBs can’t throw a tight spiral yet?▾
Don’t stop the whole practice to fix spirals. Demand grip and finish: index finger last, thumb down, reach to the target. Keep throws at 8–15 yards max in routes-on-air so they can succeed while learning timing.
What if we don’t have enough DBs for 1v1 and 7v7?▾
Use coaches as the underneath defenders and run half-field 4v4 to the concept side. You can also turn 1v1 into “WR vs air with a late close” where a defender starts 5 yards inside and breaks on the throw to teach window and timing.
How do I keep 7v7 from turning into QB scramble every snap?▾
Use pocket rules with a whistle: climb once, slide once, then throw or check it down. If the QB breaks the pocket early, kill it immediately and replay the same look so the lesson sticks.
What should I film if I have one phone?▾
Film the QBs from the side during drops (you’ll see balance, depth, and ball carriage). For 7v7, film from behind the QB so you can review coverage ID calls and whether the ball came out on time.
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